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Legendary Creature — Kraken
When Monstrosity of the Lake enters, you may pay {5}. If you do, tap all creatures your opponents control, then put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.) Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
“Kraken-powered soft lock that buys time while you control the game”
Monstrosity of the Lake is a tempo-control creature that locks down opposing boards while developing your own game plan. The key play is paying the optional {5} when it enters to tap and stun all enemy creatures, effectively buying you a full turn of safety. This transforms the card into a soft lock—opponents can barely untap their threats, giving you time to set up your win condition or pressure them back. The Islandcycling ability makes it a flexible tutor that thins your deck for Islands while providing a way to discard it if needed, turning it into a mini-ramp spell.
Your deck wants to lean into control elements with plenty of counterspells and bounce to protect your creature while keeping threats off the board. Stun counters synergize beautifully with cards that benefit from tapped creatures or that reward you for having board control. Include card draw engines to hit your land drops and extend your advantage, then finish opponents through commander damage, utility creatures, or slow-burn effects. Think of it as a control deck with a 4/6 flying clock that occasionally locks the entire table down.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive dual lands—basic Islands and budget mana rocks like Sky Diamond or Mind Stone let you ramp cheaply; replace tutors like Mystical Tutor with Diabolic Tutor or creature-based options.
Inclusion = % of Monstrosity of the Lake decks running this card. +lift = percentage-point boost over the format average.
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