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Legendary Creature — Lemur Bat Ally
Flying The first non-Lemur creature spell with flying you cast during each of your turns costs {1} less to cast. Whenever another creature you control with flying enters, Momo gets +1/+1 until end of turn.
“Cheap fliers with Momo pumping up and discounting your aerial army.”
Momo is a flying lord on a budget that rewards you for playing other fliers while making them cheaper. Your game plan is to build a flying-focused deck that leverages Momo's cost reduction to deploy evasive creatures efficiently, then pump Momo bigger with each flying friend that enters the battlefield. This creates a snowball effect where Momo becomes a serious threat while your aerial army applies pressure. You'll win through a combination of flying damage and turning Momo into a real beater as more fliers join the party.
The deck leans into white's flying creatures—from cheap evasive bodies like Spectral Sailor and Watcher of the Spheres to mid-range fliers that end games. The cost reduction on your first flying spell each turn accelerates your mana curve dramatically, letting you chain creatures and apply pressure faster than opponents expect. Pair this with anthem effects and token generators to maximize Momo's ability, and you've got a synergistic engine that's fun at casual tables without requiring expensive cards.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive fliers like Lyra Dawnbringer; use bulk fliers from any set and rely on anthem effects like Intangible Virtue and Honor of the Pure to carry the damage.
Inclusion = % of Momo, Friendly Flier decks running this card. +lift = percentage-point boost over the format average.
No public decks for Momo, Friendly Flier yet.
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