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Legendary Creature — Mutant Hero
Power-up — {5}{R}: Put two +1/+1 counters on Molly Hayes. Exile the top card of your library. Until the end of your next turn, you may play that card. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
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“Scrappy Hero that grows and exiles library cards—mini card draw with combat damage.”
Molly Hayes is a scrappy red Hero who grows stronger each turn by activating her power-up ability. You'll spend mana to put +1/+1 counters on her and exile cards from the top of your library, letting you play them for free until your next turn ends. This turns her into both a growing threat and a card-draw engine—you're essentially mining your deck for extra value every turn. The deck wins by turning Molly into a surprisingly large attacker, often equipped with aggressive artifacts like Mjölnir or Iron Man Armor, while the exiled cards fuel your hand and board presence. Her low mana cost means you can power her up by turn 4–5 and start the snowball rolling.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive staples like Scalding Tarn or Doubling Season; lean on budget mana rocks (Cultivate, Wayfarer's Bauble), discount creatures (Goblin Electromancer-style), and red card-draw (Outpost Siege, Experimental Frenzy) to enable repeated power-ups without breaking the bank.
No public decks for Molly Hayes, Runaway yet.
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