Loading commander data
Legendary Creature — Elemental Sorcerer
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Molimo's power and toughness are each equal to the number of lands you control.
“Big green stomper that scales with lands—ramp hard, attack big.”
Molimo, Maro-Sorcerer is a straightforward voltron commander that scales with your mana base. Since his power and toughness equal your land count, the deck's primary goal is ramping hard into lands, then swinging in for massive combat damage. You're not looking for combo lines or convoluted synergies—just ramp into as many lands as possible, hit the table with an oversized threat, and bash your way to victory.
The core gameplan revolves around early ramp spells (mana dorks, land fetchers, artifact accelerants) to hit Molimo early, then doubling down with more land-based acceleration. Cards that put multiple lands into play—like Kodama's Reach, Cultivate, Exploration, and Tireless Tracker—turn Molimo into a growing threat. Trample ensures he breaks through token blockers, and by midgame you'll often be a 10/10 or larger. Backup threats like Craterhoof Behemoth and Ulamog give you a secondary win condition if Molimo gets removed or stuck.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey fetches and dual lands; use basic lands, Kodama's Reach, Rampant Growth, and mana dorks like Llanowar Elves and Cultivator Colossus as your budget ramp engine.
Inclusion = % of Molimo, Maro-Sorcerer decks running this card. +lift = percentage-point boost over the format average.
No public decks for Molimo, Maro-Sorcerer yet.
Build a Deck →Be the first to publish one — Commander-tier members can share decks with the community.
Our deck builder picks the 99 other cards for you. Two minutes to a complete, balanced list.
Build a Deck with This Commander →Card data via Scryfall