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Legendary Creature — Human Villain
You may play lands from your graveyard. Landfall — Whenever a land you control enters, create a 1/1 green Minion creature token named Moloid with "Whenever this token attacks, you may mill a card."
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“Green landfall mill: summon Moloids that mill as they attack, replay lands from graveyard”
Mole Man turns your landfall triggers into an army of milling Moloids. Every time a land enters the battlefield—whether you play it from hand, graveyard, or have it enter via ramp effects—you create a token that mills when it attacks. The deck wants to maximize landfall triggers by playing lands as often as possible, from both your deck and your graveyard. Your Moloids deal mill-based damage and chip away at opponents' libraries while building a token army.
The core game plan is to ramp aggressively into green, fill your graveyard with lands (so you can replay them), and then activate landfall repeatedly. Cards that fetch lands, put lands into play, and sacrifice lands for value all trigger Mole Man repeatedly. You win by milling opponents out through sheer token volume and their mill triggers, or by swinging an army of Moloids at anyone who gets too far ahead. It's a midrange grind where you're threatening lethal mill while applying steady combat pressure.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Replace fetchlands with budget ramp like Cultivate, Kodama's Reach, and Sakura-Tribe Elder; use basic lands and mana dorks over dual lands.
Inclusion = % of Mole Man, Moloid Master decks running this card. +lift = percentage-point boost over the format average.
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