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Legendary Creature — Human Hero
Whenever Mockingbird is dealt damage, put a +1/+1 counter on her. (She must survive the damage to get the counter.)
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“Damage-fed commander that grows into an unstoppable threat.”
Mockingbird is a fascinating take on a defensive hero who grows stronger when targeted. The core idea is to build a deck that intentionally channels damage toward her, turning every attack into fuel for +1/+1 counters. You'll pair her with cards that redirect damage, force opponents to attack her, or deal damage to her in controlled ways—think [[Stuffy Doll]] effects, [[Kor Haven]] variants, and damage-redirecting auras. As her power grows, she becomes a respectable threat that can close out games with commander damage, all while you've built redundancy into your survival package. The win condition is patient but explosive: Mockingbird scales into an unstoppable beater backed by white's resilience suite.
To maximize her potential, lean into effects that encourage combat and damage while keeping her alive. [[Pariah]] and similar auras let you tank damage on her behalf. Cards like [[Captain America's Shield]] from the new set give her evasion and toughness boosts. [[Training Regimen]] synergizes beautifully, putting counters on her while she grows. You can also run defensive creatures that protect her and small-scale lifegain to offset her incoming damage. The beauty of Mockingbird is that she doesn't need to win fast—every point of damage that connects is an investment in a late-game threat.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive staples like Doubling Season and Mikaeus by using budget +1/+1 enablers like [[Juniper Order Ranger]], [[Anafenza, Kin-Tree Spirit]], and the new [[Training Regimen]]; redirect damage with common enchantments like [[Proteus Machine]] or [[Gideon's Intervention]].
No public decks for Mockingbird, Bobbi Morse yet.
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