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Legendary Creature — Ooze Giant
This spell costs {X} less to cast, where X is the greatest power among creatures you control. Trample When Mitotic Ultimus dies, conjure two cards named Mitotic Slime onto the battlefield.
“Giant ooze that gets cheaper and multiplies when it dies.”
Mitotic Ultimus is a self-replicating powerhouse that punishes opponents for letting it hit the graveyard. Your main game plan is to build a deck full of other big green creatures that power out Ultimus early and give it free casts via its cost reduction ability. Once it's in play, you're swinging for 8 trample damage every turn while threatening to create two tokens whenever it dies—whether by combat, sacrifice, or removal. You want to fill your deck with other substantial creatures and token generators so you're always threatening lethal and building a board that's hard to answer.
The deck wins through combat damage, plain and simple. You're leveraging Ultimus as both a threat and a token factory, making sure that even if opponents remove it, you're left with resources to keep the pressure on. Include creatures that benefit from being in a graveyard or that synergize with your growing board of oozes and slimes. Cards that sacrifice creatures or fill your graveyard fuel Ultimus's cost reduction while triggering its death ability repeatedly, turning every removal spell into a reason to rebuild stronger.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey green tutors like Natural Order; use ramp like Cultivate and card draw like Commune with the Gods instead.
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