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Legendary Creature — Time Lord Rogue
Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature. At the beginning of your end step, each opponent faces a villainous choice — Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues.
“Steal creatures as artifacts, then force opponents to take damage or let you draw cards.”
Missy is all about turning your opponents' creatures against them. Whenever a nonartifact creature dies—whether it's yours, theirs, or anyone's—Missy reanimates it as a 2/2 Cyberman artifact under your control. This gives you a repeatable way to generate value and build a board of stolen creatures. The second ability forces each opponent into a tough spot: they either take damage from your growing army of artifacts, or you draw cards and "chaos ensues," which is flavor-perfect and keeps the game flowing unpredictably. Your game plan is to fill the battlefield with these Cyberman tokens while pressuring opponents into bad choices, eventually winning through a mix of combat damage and raw card advantage.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive interaction like Force of Negation; use Counterspell and Drown in the Loch instead. Cheap sacrifice outlets like Viscera Seer and Cartel Aristocrat work great.
Inclusion = % of Missy decks running this card. +lift = percentage-point boost over the format average.
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