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Legendary Creature — Elf Cleric
Minthara has ward {X}, where X is the number of experience counters you have. At the beginning of your end step, if a permanent you controlled left the battlefield this turn, you get an experience counter. Creatures you control get +1/+0 for each experience counter you have.
“Sacrifice engine that grows Minthara into an untouchable, power-pumped threat.”
Minthara, Merciless Soul is a growing threat that rewards you for sacrificing and losing permanents. Every time something you control leaves the battlefield—whether you sacrifice it or it's destroyed—you get an experience counter, which both pumps your team's power and makes Minthara harder to remove via ward. The gameplan is to build a sac-heavy engine with creatures and artifacts that generate value when they leave, then turn that engine into a growing aggro threat that becomes nearly unkillable over time.
You'll want cheap creatures and artifacts that either sacrifice themselves for value (like Viscera Seer, Zulaport Cutthroat, or Treasures) or enable sacrifice outlets like Visceral Seer, Viscera Seer, Falkenrath Pit Fighter. Each sacrifice nets you an experience counter, letting Minthara's ward climb while pumping your whole team. By mid-game, you're swinging with a buffed board and a nearly untouchable commander, grinding incremental value until opponents can't keep up.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey tutors like Enlightened Tutor; use Diabolic Tutor or Plea for Guidance instead, and replace Blood Moon with Aven Mindcensor.
Inclusion = % of Minthara, Merciless Soul decks running this card. +lift = percentage-point boost over the format average.
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