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Legendary Creature — Gnome Wizard
Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This token gets +1/+0 for each other Illusion you control." Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield.
“Draw cards, spawn Illusions, sacrifice them to cheat permanents into play.”
Minn is a unique card-draw engine that rewards you for drawing extra cards while generating growing Illusion tokens that can be sacrificed for value. Your core gameplan is simple: draw lots of cards each turn (especially your second card) to pump out Illusions, then use those tokens as sacrificial fodder to cheat permanent cards directly into play. The Illusions scale with each other—more tokens mean bigger tokens—so you're building a synergistic loop where draw triggers explosive token generation, and dying tokens give you free threats.
The deck wins by either swinging with a wide board of increasingly buff Illusions or by using token deaths to cheat out permanent threats (creatures, planeswalkers, enchantments, artifacts) that were stuck in your hand. Card draw is your fuel, so you'll load up on effects like Bident of Thassa, Coastal Piracy, Welcoming Vampire, and cantrips. The sacrifice outlet angle means you control when tokens die—giving you perfect timing to tutor the right threat into play. It's a midrange grindy deck that generates tons of incremental value and wins through card advantage and strategic permanent tutoring.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive card-draw sources like Rhystic Study; use cheaper cantrips (Ponder, Preordain), repeated draw like Bident of Thassa, and modal spells (Murktide, Consider) to trigger Minn without breaking the bank.
Inclusion = % of Minn, Wily Illusionist decks running this card. +lift = percentage-point boost over the format average.
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