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Legendary Creature — Elf Ally
You may play an additional land on each of your turns. {R}{G}, Return a land you control to its owner's hand: Target creature gains trample until end of turn.
“Extra land drops + landfall triggers = unstoppable token swarm.”
Mina and Denn is a landfall engine wrapped in a 4/4 body. Your core gameplan is to abuse the extra land drop each turn—combined with cards that trigger on land drops—to generate value, tokens, or pump your creatures into an unbeatable force. The deck wants to flood the board quickly, ramp aggressively, and leverage landfall synergies like Omnath or Scute Swarm to create an overwhelming board presence.
The secondary mode (returning a land for trample) is your flexible answer tool and combo enabler. It lets you rebuy landfall triggers mid-combat, protect your creatures, or even loop effects with cards like Tatyova that trigger when lands enter. You're essentially asking "how can I play 2–3 lands per turn and turn that into a lethal board?" By turn 6–8, you'll have an army of tokens or a massive creature threatening the table.
You win through wide token swarm or commander damage, sometimes both. Games end when your landfall triggers overwhelm the table or your creatures simply bash through after one too many lands hit play.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey fetchlands early; play budget ramp like Cultivate, Kodama's Reach, and Explore instead. Basic Forests and mountains with utility lands like Rugged Highlands do the job fine.
Inclusion = % of Mina and Denn, Wildborn decks running this card. +lift = percentage-point boost over the format average.
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