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Legendary Creature — Spirit Soldier
Affinity for Spirits (This spell costs {1} less to cast for each Spirit you control.) Flying Whenever Millicent or another nontoken Spirit you control dies or deals combat damage to a player, create a 1/1 white Spirit creature token with flying.
“Spirit token swarm commander that pays you for death and damage.”
Millicent is a Spirit aristocrat commander that turns your small flying creatures into a recursive token engine. The deck revolves around playing cheap Spirits, watching them die or deal damage, and generating a stream of 1/1 flyers that quickly add up. With affinity, each Spirit you control reduces Millicent's casting cost, letting you cast her early and start the flyover immediately.
Your game plan is to build a low-to-the-ground Spirit tribal deck with efficient creatures and evasion. Cards like Drogskol Captain and Rattlechains protect your team while buffs like Intangible Virtue make your tokens meaningful threats. You'll often sacrifice Spirits for value with cards like Viscera Seer or Midnight Reaper to trigger Millicent, creating more tokens and grinding out incremental advantage.
The deck wins through flying token swarm—by the mid-game you'll have a sizeable aerial army. Combat damage is your primary path to victory, but the token generation also enables aristocratic sacrifice lines for card draw or creature tutors. It's a tempo-focused midrange shell that's extremely rewarding to pilot as your small choices compound into overwhelming board presence.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive Spirit lords like Collected Company or Skyclave Apparition; use efficient uncommons like Meddling Mage and Suspicions instead, and lean on basic flying creatures.
Inclusion = % of Millicent, Restless Revenant decks running this card. +lift = percentage-point boost over the format average.
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