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Legendary Creature — Mutant Ninja Turtle
Sneak {2}{G}{G} (You may cast this spell for {2}{G}{G} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Whenever Michelangelo deals combat damage to a player, you may put a creature card and/or a land card from your hand onto the battlefield.
“Free creatures and lands every combat hit; sneak in, bounce back, repeat.”
Michelangelo is all about cheating creatures and lands directly onto the battlefield whenever he connects with an opponent. Your core gameplan is to get him attacking early—either through the sneak cost by bouncing an unblocked attacker, or just casting him normally—then leverage his trigger to dump your hand onto the board. This turns every hit into a mini-ramp or board development spell, letting you snowball resources faster than your opponents can react.
Build around creatures that naturally want to attack and bounce back (like cheap evasive dudes or creatures with built-in blink effects), then fill your hand with fatties and utility lands. Cards that untap Michelangelo or grant evasion help ensure he connects reliably. Since you're putting permanents into play for free, ramp is almost secondary—your real focus is velocity and card selection so you hit targets worth cheating onto the battlefield.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey ramp staples like Cradle or Gaea's Cradle; use Cultivate, Kodama's Reach, and Three Visits instead. Replace expensive creatures with budget beaters like Fallen Empires commons and bulk green payoffs.
Inclusion = % of Michelangelo, Improviser decks running this card. +lift = percentage-point boost over the format average.
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