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Legendary Artifact Creature — Robot Turtle
When Metalhead enters, return up to one other target artifact or creature to its owner's hand. {R}, Sacrifice another artifact: Put a +1/+1 counter on Metalhead. He gains menace and haste until end of turn.
“Sacrifice artifacts to pump your robot turtle into a menace-haste beater.”
Metalhead is a repeatable sacrifice outlet that rewards you for burning through artifacts while growing into a threatening beater. The deck wants to lean into artifact synergies—cheap artifacts that either generate value when they die or cost almost nothing to cast and sacrifice. You're essentially converting expendable artifacts into a growing threat that can punch through blockers with menace and haste, turning sideways for commander damage. The Enter the Battlefield bounce effect is a nice utility tool early on, letting you reset creatures or recycle mana rocks for tempo.
Your game plan is to curve into Metalhead around turn 5, then start sacrificing cheap artifacts (tokens, thopters, Treasure tokens) to pump him while maintaining board presence. Artifact synergy payoffs like Hardened Scales, Metallic Mastery, or Arcbound cards turn each sacrifice into cascading value. You're not trying to combo off—just grinding incremental advantage until Metalhead becomes too large to block or you've assembled enough damage from a wide board. This is a midrange deck that plays like an artifact 'go-wide' strategy mixed with a Voltron threat.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive artifact tutors like Transmute Artifact and use Fabricate or Gamble instead; Treasure tokens replace Moxes as free sacrifice fuel.
Inclusion = % of Metalhead decks running this card. +lift = percentage-point boost over the format average.
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