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Legendary Creature — Human Rogue
At the beginning of combat on your turn, put your choice of a +1/+1, first strike, vigilance, or menace counter on Me. Counters remain on Me as it moves to any zone other than a player's hand or library. You may cast this card from your graveyard by discarding two cards in addition to paying its other costs.
“Unkillable rogue that builds up counters and recurs from the graveyard.”
Me, the Immortal is a resilient creature that grows stronger every combat while accumulating permanent counters that stick around even when it dies or gets bounced. Your game plan revolves around attacking repeatedly, layering on different types of counters each turn—mixing offensive power with evasion and combat utility—to turn Me into an increasingly dangerous threat. Since counters persist across zones, you're building a nearly unkillable commander that punishes removal and rewards you for getting into combat early and often.
The deck thrives on a midrange shell with card advantage and protection. You'll want ways to guarantee combat each turn (like Embercleave for a one-shot kill) and cards that benefit from both the counter-accumulation and the built-in recursion. Redundancy is key—cards like Fling effects, extra combat phases, and cards that trigger off counters or creature ETBs turn Me into a grinding value engine that's hard to stop. The graveyard-cast clause means you can pitch cards to recast Me cheaply, turning discard outlets and even normal card draw into recursive threats.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey fetch lands and use basic ramp like Cultivate and Kodama's Reach; replace Embercleave with Fury of Red and Grafted Wargear for cheap evasion.
Inclusion = % of Me, the Immortal decks running this card. +lift = percentage-point boost over the format average.
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