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Legendary Creature — Vampire Assassin
Whenever a creature an opponent controls dies, exile it with a hit counter on it. Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens."
“Exile-fueled assassin swarm with deathtouch evasion and Treasure generation.”
Mari, the Killing Quill is a creature-focused aggressor that turns your opponents' deaths into a resource engine. Your plan is to load up on cheap creatures—especially Assassins, Mercenaries, and Rogues—that apply deathtouch pressure while Mari exiles anything that dies into a hit counter bank. Once you're swinging with your creatures, each hit triggers a mini-payoff: you remove hit counters to draw cards and generate Treasures, fueling both card advantage and mana acceleration.
The deck wins by dealing commander damage and general evasion through your evasive creatures. Since Mari gives your key creatures deathtouch, even small fliers and unblockable threats become lethal threats. You'll often find yourself creating so many Treasures that you can cast multiple threats per turn, overwhelming the table before anyone can stabilize. The core loop is: cheap creatures → opponents block and die (or don't) → exile triggers → hit counters get spent for card draw and ramp → more threats.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive fetchlands and play basic Swamps; replace pricey tutors like Diabolic Tutor with Grim Tutor or Demonic Tutor's budget cousins like Imperial Seal or Profane Tutor.
Inclusion = % of Mari, the Killing Quill decks running this card. +lift = percentage-point boost over the format average.
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