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Legendary Creature — Siren Pirate
Flying, haste Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
“Flying tempo engine that draws cards whenever you cast a second spell each turn.”
Malcolm, the Eyes is a sneaky tempo engine that rewards you for casting multiple spells per turn. Your gameplan is to deploy Malcolm early, then chain together cheap spells—cantrips, instants, and interaction—to trigger his investigate ability repeatedly. Each Clue token becomes a card draw engine that funds your next spell, creating a virtuous cycle where you're always drawing extra cards and applying pressure with a flying body.
The deck thrives on velocity and spell density. You'll fill your deck with low-cost cantrips, removal, and card draw to hit that second spell trigger consistently. Over time, you accumulate Clues that translate into card advantage, letting you out-resource opponents while Malcolm beats them down in the air. Your win comes from either accumulating card advantage to power out threats, or simply dealing 20+ commander damage with Malcolm while keeping the board clear.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Replace expensive cantrips like Murktide with Counterspell alternatives like Spell Pierce; use Unholy Heat instead of premium removal.
Inclusion = % of Malcolm, the Eyes decks running this card. +lift = percentage-point boost over the format average.
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