Loading commander data
Legendary Creature — Human Elf Cleric
At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control. {3}{G}{G}: Monstrosity X, where X is the number of counters among creatures you control. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
We earn a small commission when you buy cards via TCGplayer links — at no extra cost to you.
“Green counter distributor that builds into an aggressive, snowballing creature swarm.”
Maester Seymour is a counter-pumping engine that turns your board into a growing army of threats. Every combat, he distributes his power as +1/+1 counters to another creature, which means the more you've grown Seymour, the faster your other creatures snowball. His Monstrosity ability scales with your entire counter infrastructure, letting you dump all that accumulation into a single explosive turn. The deck wants to build a wide board of creatures while Seymour steadily grows them, then attack for overwhelming combat damage once your army is large enough.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive fetchlands and dual lands; play basic Forests and artifact ramp like Cultivate and Kodama's Reach instead of green tutors.
Inclusion = % of Maester Seymour decks running this card. +lift = percentage-point boost over the format average.
No public decks for Maester Seymour yet.
Build a Deck →Be the first to publish one — Commander-tier members can share decks with the community.
Our deck builder picks the 99 other cards for you. Two minutes to a complete, balanced list.
Build a Deck with This Commander →Card data via Scryfall