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Legendary Artifact Creature — Robot Hero
Whenever you cast a noncreature spell, put a +1/+1 counter on Machine Man and he gains flying until end of turn.
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Machine Man is a lightweight artifact creature that transforms every noncreature spell you cast into a growing threat. Each instant or sorcery pumps him with a +1/+1 counter and gives him flying for the turn, turning card draw, removal, and utility spells into incremental damage. The deck wants to lean hard into cheap, efficient noncreature spells—cantrips, board wipes, ramp, and interaction—so you're constantly triggering his ability while building toward a critical mass of power. You win by dealing 21 commander damage through a combination of counter growth, evasion via flying, and the inevitable chip damage that accumulates as you cast spells throughout the game.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey cantrips like Murktide or Dress Down; use cheap draw like Opt, Peek, and Ponder. Replace tutors like Mystical Tutor with budget finds like Gamble or Merchant Scroll.
Inclusion = % of Machine Man, Model X-51 decks running this card. +lift = percentage-point boost over the format average.
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