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Legendary Artifact Creature — Villain
Flying, lifelink Mental Organism — Pay 3 life: M.O.D.O.K. connives. Activate only during your turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) Designed Only for Killing — Creatures your opponents control get -1/-1.
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“Flying villain that grows fat via repeated conniving and lifelink damage.”
M.O.D.O.K. is a flying, lifelink creature that grows stronger the more you connive. Your gameplan is straightforward: activate M.O.D.O.K.'s Mental Organism ability repeatedly to draw cards, discard, and rack up +1/+1 counters. Each activation costs only 3 life, which you'll recoup through lifelink damage and general black value. The passive -1/-1 lord effect is a nice bonus that grinds down your opponents' board while you build a growing flying threat.
Your win condition is commander damage: M.O.D.O.K. swings in the air, lifelinks you back to safety, and connives turn after turn until it's a massive flying threat. You'll fill your deck with cheap black creatures and discard-synergy cards—things that reward you for pitching nonlands. Cards like Cabal Therapy effects, looting outlets, and creatures with connive-adjacent triggers all accelerate your plan. The beauty is that M.O.D.O.K. is both the engine and the threat, so you don't need to juggle multiple priorities.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip Tourach and Badlands; use Villainous Hideout and basic swamps instead. Replace expensive tutors like Imperial Recruiter with budget discard outlets like Faithless Looting and Underworld Connections.
Inclusion = % of M.O.D.O.K. decks running this card. +lift = percentage-point boost over the format average.
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