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Legendary Creature — Elemental Otter
Companion — Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Flash When Lutri enters, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy.
“Spellslinger otter copies your instants & sorceries for double the value.”
Lutri is all about turning your instant and sorcery spells into two-for-ones. The companion mechanic forces you to build a singleton deck of nonland cards, which actually feels natural for a spellslinger strategy—you want diverse effects anyway. Your game plan is to cast instants and sorceries, copy them with Lutri's triggered ability, and generate tons of value. You're essentially doubling up on card draw, removal, and utility, all while a 3/2 flash creature applies modest pressure.
The deck wins through incremental advantage and commander damage. You're not trying to combo off or go infinite (though some cards naturally enable that). Instead, you're playing a tempo-control game where every spell does double duty. Cantrips become card advantage engines, removal spells can hit multiple targets, and card draw accelerates your mana and resources. By the time you're in the mid-game, you've cast Lutri once or twice and accumulated such a resource advantage that opponents can't keep up.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Replace expensive draw like Expressive Iteration with Opt and Consider; use Counterspell over Cryptic Command for cheap interaction.
Inclusion = % of Lutri, the Spellchaser decks running this card. +lift = percentage-point boost over the format average.
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