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Legendary Creature — Elemental Bear
Vigilance, reach Lumra's power and toughness are each equal to the number of lands you control. When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.
“Giant bear that mills lands and cheats them into play every turn.”
Lumra is a self-mill engine that scales with your land count, turning your graveyard into a second hand. The core gameplan is simple: play lands, mill yourself when Lumra enters, then immediately reanimate all those lands back to the battlefield. This creates a landfall loop if you add cards that trigger on lands entering, and Lumra itself becomes a giant flying/blocking threat that grows with every land you control. You're essentially doubling your land drops and fueling graveyard strategies simultaneously.
The deck wins through combat damage—Lumra can get huge fast, especially if you're playing ramp and landfall synergies. A 6-8 power creature with vigilance and reach is hard to block profitably, and you're setting up explosive turns where you mill into multiple lands, cast them, and trigger effects like Tireless Provisioner or Omnath, Locus of Creation. This isn't a combo deck; it's a tempo-midrange deck that uses the graveyard as a resource, not a cost.
Build around cards that reward lands entering the battlefield and self-mill strategies that don't punish you. Tatyova and Risen Reef are all-stars here. You want ramp payoffs, utility lands (Bojuka Bog, Boseiju), and creatures that trigger on landfall or create value from graveyard interaction.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip Tatyova and Omnath at first; Scute Swarm and Tireless Provisioner are cheaper landfall payoffs that do similar work.
Inclusion = % of Lumra, Bellow of the Woods decks running this card. +lift = percentage-point boost over the format average.
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