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Legendary Creature — Elephant Angel
Flying Specialize {2} When Lulu, Forgetful Hollyphant enters, you get a one-time boon with "When you cast a creature spell without flying, it perpetually gains flying."
“Give all your creatures flying and swing in over blockers.”
Lulu is all about giving your ground-based creatures aerial dominance. When she enters, you lock in a boon that grants flying to every non-flying creature you cast afterward—turning your whole team into evasive threats. This transforms a typical go-wide strategy into something more aggressive, since your creatures can slip past blockers and race opponents. You'll want creatures that benefit from flying or that synergize with a larger board, plus ways to protect or multiply Lulu herself since she's your engine.
The Specialize mechanic is bonus flexibility: you can pivot Lulu's role depending on the game state, whether that's gaining life, drawing cards, or getting value. Your core gameplan is simple—cast creatures, watch them fly, and beat down. Games typically end with Commander damage or swinging over blockers with an army that your opponents underestimated.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive flyers like Solitude; instead use efficient commons like Lingering Souls, Dusk Legion Zealot, and young Pyromancer tokens to go wide cheaply.
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