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Legendary Creature — Zombie
When Lord of Tresserhorn enters, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards. {B}: Regenerate Lord of Tresserhorn.
“10/4 chaos lord with built-in sacrifice synergies and regeneration shield.”
Lord of Tresserhorn is a chaos engine wrapped in a resilient 10/4 body. When he enters the battlefield, you're essentially trading resources—losing 2 life and sacrificing two creatures in exchange for your opponent drawing cards and getting a powerful threat that's hard to remove thanks to that regeneration ability. The trick is building around those sacrifices as a feature, not a bug. You want creatures that either generate value when they die, leave behind tokens or permanents, or have death triggers that benefit you.
Your gameplan revolves around sacrifice synergies and creatures with high impact-to-mana ratios. Cards like Blood Artist, Zulaport Cutthroat, and token generators turn those forced sacrifices into incremental damage, card draw, or board presence. You're also leaning into the fact that Lord of Tresserhorn is surprisingly hard to kill with that regeneration mode—he's a repeatable threat that demands answers. Ramp early into your commander, stack some sacrifice outlets and payoff creatures, then let the value engine churn while your opponents deal with the fallout.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive tutors and dual lands—use basic Grixis mana fixing like Evolving Wilds and Mystic Gate; replace pricey sacrifice payoffs like Cabal Coffers with cheaper options like Cruel Celebrant and Mayhem Devil.
Inclusion = % of Lord of Tresserhorn decks running this card. +lift = percentage-point boost over the format average.
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