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Legendary Creature — Devil
Flying Whenever a creature card is put into an opponent's graveyard from anywhere, you may pay life equal to its mana value. If you do, put it onto the battlefield under your control. It's a Warlock in addition to its other types. If a Warlock you control would die, exile it instead.
“Steal creatures from graveyards, turn them into unkillable Warlocks, drain life to fuel it.”
Lorcan, Warlock Collector is a reanimation engine with a twist—you're stealing creatures from your opponents' graveyards and converting them into Warlocks that can't truly die. The core gameplan is to mill opponents, fill their graveyards with juicy creatures, then reanimate them under your control while paying life as a resource. Since your Warlocks exile instead of dying, you build an army of resilient threats that get bigger and harder to stop over time.
You'll want effects that fill opponent graveyards (like mill, discard, and creature sacrifice) while protecting Lorcan with cards that prevent him from being targeted or destroyed. Your life total becomes a second mana pool, so include life drain effects and cards that punish opponents for attacking you. The deck wins through a combination of commander damage from Lorcan and the army of stolen Warlocks, eventually overwhelming the table through sheer board presence and recursion.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive tutors like Demonic Tutor and use budget mill like Duskmantle Seer, Liberator, Urza's Sentinel instead of pricey reanimation like Entomb—Grisly Salvage and Stitcher's Supplier do heavy lifting cheaply.
Inclusion = % of Lorcan, Warlock Collector decks running this card. +lift = percentage-point boost over the format average.
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