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Legendary Creature — Human Artificer
Vigilance When Loran enters, destroy up to one target artifact or enchantment. {T}: You and target opponent each draw a card.
“White utility creature that removes threats and draws cards at the table.”
Loran of the Third Path is a quirky little utility creature that plays the role of targeted removal with a cooperative twist. Her main appeal is that ETB effect—destroying an artifact or enchantment—which slots her into artifact/enchantment-heavy metas. The tap ability is unusual: you're essentially splitting card draw with an opponent, which works best in slower, grindy games where you can afford the symmetry or in group play where politics matter.
Build this as a light control or midrange shell focused on resource denial and tempo swings. Pair her with artifact/enchantment synergies like Leonin Abunas or other pieces that reward you for running removal-friendly creatures. Since you're in mono-white, lean into board wipes, creature-based interaction, and tax effects. The card draw tap ability is genuinely valuable in longer games, turning Loran into a repeatable source of advantage. Win via combat damage backed by a resilient creature suite and occasional evasion.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive white staples like Enlightened Tutor; use basic removal like Disenchant and creature-heavy strategies instead. Populate and token generators are often cheap.
Inclusion = % of Loran of the Third Path decks running this card. +lift = percentage-point boost over the format average.
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