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Legendary Creature — Human Rogue
Locke can't be blocked by creatures with greater power. Mug — Whenever Locke attacks, each player mills a card. If a land card was milled this way, create a Treasure token. Until end of turn, you may cast a spell from among those cards.
“Sneaky treasure-generating mill lord that rewards evasive attacks”
Locke is a sneaky treasure generator that turns milling into ramp and card advantage. Your gameplan is simple: attack with Locke repeatedly to trigger his Mug ability, which mills everyone and creates Treasures whenever lands hit the graveyard. Since you're milling four cards per attack (one from each player in a pod), you're almost guaranteed to hit lands and generate mana. The spell-casting bonus means you're not just making Treasures—you're also getting free spells from the mill pile, turning small attacks into explosive turns.
Build around evasion and sneaky attack patterns since Locke's unblockability makes him perfect for consistent chip damage. Pair this with effects that increase how many cards get milled (like Glimpse of Tomorrow effects or extra combat steps) to accelerate your Treasure generation. Your deck wants to play like a tempo deck that grinds value while slowly assembling a lethal board presence or a combo finish fueled by treasure mana.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive fetchlands; use basic lands and utility lands like Evolving Wilds. Replace pricey mill payoffs with budget copies like Hedron Crab and Ruin Crab.
Inclusion = % of Locke, Treasure Hunter decks running this card. +lift = percentage-point boost over the format average.
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