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Legendary Creature — Crocodile Mutant Rogue
Trample Leatherhead enters with a hexproof counter on her. Whenever Leatherhead deals combat damage to a player, you may remove a counter from her. When you do, destroy target artifact or enchantment that player controls.
“Trample threat that removes artifacts/enchantments on combat damage.”
Leatherhead is a trample-based threat that doubles as a targeted artifact/enchantment removal engine. Her hexproof counter makes her resilient to early interaction, and every combat damage trigger lets you selectively remove problematic permanents from your opponents. The deck leans into aggressive green strategies while packing utility answers built into the commander.
Your gameplan is straightforward: swing with Leatherhead and other creatures, chip away at life totals, and whenever she connects, use her trigger to clean up the board. She's particularly effective against decks heavy in mana rocks, equipment, or enchantment-based control. You'll want to protect her and ensure she deals combat damage reliably, then leverage that repeated removal to control the table while building toward lethal.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive dual lands early; use basic Forests and budget green ramp like Cultivate and Kodama's Reach instead of pricey alternatives.
Inclusion = % of Leatherhead, Swamp Stalker decks running this card. +lift = percentage-point boost over the format average.
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