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Legendary Creature — Dragon Spirit
Flying, deathtouch When Kura dies, choose one — • Search your library for up to three land cards, reveal them, put them into your hand, then shuffle. • Create an X/X green Spirit creature token, where X is the number of lands you control.
“Dragon that tutors lands or makes tokens when it dies—control your own win con.”
Kura, the Boundless Sky is a dragon that rewards you for dying—and in green, that's easy to arrange. Your game plan is to build up lands and sacrifice outlets, then intentionally send Kura to the graveyard to either tutor three lands into your hand or create a massive Spirit token. The beauty is that Kura works on her own terms: you're not desperate for her to survive combat, so you control the timing. Early game, she's a decent flyer with deathtouch; mid-game, she becomes a repeatable engine if you have a sac outlet or can trigger her death. Late game, she can fetch you into unstoppable mana or pump out a game-ending token.
Your deck wants to lean into two complementary axes: ramp and sacrifice synergies. Pack lands, mana dorks, and land tutors so you're always ahead on mana and can maximize Kura's land-tutor trigger. Then add sac outlets like Viscera Seer, Ashnod's Altar, or Cartel Aristocrat so you can sacrifice Kura on your own terms instead of waiting. Cards that reward you for sacrificing creatures or playing lands help seal the deal. A secondary angle is creating token swarms with the Spirit trigger—if you're sitting on eight lands, that's an 8/8 flyer that ends games fast.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive fetch lands—basic ramp like Cultivate, Kodama's Reach, and Wood Elves do the same job. Swap Doubling Season for Tireless Provisioner or Scute Swarm as budget token doublers.
Inclusion = % of Kura, the Boundless Sky decks running this card. +lift = percentage-point boost over the format average.
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