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Legendary Creature — Merfolk Shaman
Tap another untapped Merfolk you control: Kumena can't be blocked this turn. Tap three untapped Merfolk you control: Draw a card. Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.
“Merfolk tempo swarm that taps for card draw and +1/+1 pump.”
Kumena is a Merfolk lord that rewards you for building a critical mass of fishy friends. Your game plan is straightforward: play efficient Merfolk creatures, tap them for Kumena's abilities, and turn your small army into an unstoppable force. Early game focuses on deploying cheap Merfolk while ramping into stronger ones. Mid-game, you'll use Kumena's tap abilities to draw cards, pump your team, and make him unblockable for commander damage. The beauty of Kumena is that every Merfolk you play serves double duty—it's both a blocker/attacker and a resource for his activated abilities.
Your win condition is typically a swarm of pumped Merfolk dealing combat damage, with Kumena himself being evasive and growing with your team. The deck can pivot to commander damage if you've got five Merfolk untapped for the pump ability. Since you're in blue-green with a modest mana curve, you'll have time to tutor for key Merfolk lords (Merrow Reejerey, Kopala, Warkite Marauder) and engines (Intruder Alarm, Tap-ability effects) that turn your tapping into overwhelming advantage. The deck is naturally resilient because you're not all-in on one card; losing Kumena stings but your Merfolk army keeps swinging.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive lords like Aether Vial; use Silvergill Adept, Merfolk Sovereign, and Seafloor Oracle as cheaper card-draw engines instead.
Inclusion = % of Kumena, Tyrant of Orazca decks running this card. +lift = percentage-point boost over the format average.
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