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Legendary Enchantment Creature — God
Indestructible As long as your devotion to green and blue is less than seven, Kruphix isn't a creature. You have no maximum hand size. If you would lose unspent mana, that mana becomes colorless instead.
“Mana bank god that turns excess ramp into overwhelming card advantage.”
Kruphix is all about mana acceleration and resource abundance. Your game plan is to ramp hard, generate tons of mana, and hold onto it between turns thanks to Kruphix's mana-banking ability. This lets you cast giant spells, draw tons of cards, and play out multiple threats each turn without fear of wasteful mana. The deck leans into card draw, ramp, and big finishers—think Craterhoof Behemoth, Torment of Hailfire, or massive X-spell payoffs that punish opponents for not interacting.
Kruphix shines in a midrange shell with heavy ramp. You'll pack mana dorks, land ramp, and card draw engines to fuel your engine. Once you're untapped with plenty of mana banked, you overwhelm the table with threats they can't block. This isn't a fast combo deck—it's about inevitability and turning mana advantage into board dominance and card advantage.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey dual lands; use basics plus budget fixers like Evolving Wilds and Cultivate. Replace Craterhoof with Overwhelming Stampede or Finale of Devastation.
Inclusion = % of Kruphix, God of Horizons decks running this card. +lift = percentage-point boost over the format average.
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