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Legendary Creature — Zombie Horror
Flying Whenever you cast your second spell each turn, put a +1/+1 counter on Kraum and draw a card.
“Flying threat that grows and draws cards whenever you cast your second spell.”
Kraum is a flying threat that rewards you for casting multiple spells per turn. Your gameplan is simple: play Kraum early, then jam cheap spells to trigger his counter and card draw ability twice a turn. He grows into a serious evasive threat while you're filling your hand, creating a virtuous cycle of more spells, more counters, and more cards. The deck leans tempo and value—you're not trying to goldfish someone, but rather apply steady pressure while staying ahead on resources.
Build around cheap cantrips, card draw, and efficient interaction to hit that second spell trigger consistently. Instant-speed spells are crucial since they let you hold up interaction while still triggering Kraum. You'll naturally generate card advantage and mana efficiency, turning your commander into a growing evasive clock. Win by beating down with Kraum and whatever other threats you curve into, often while keeping your opponents' threatening plays locked down.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive cantrips like Force of Will—use Counterspell, Spell Snare, and free creatures like Murktide over premium draw spells. Budget alternatives: Preordain over Mystical Tutor, Sprite Dragon over Murktide.
Inclusion = % of Kraum, Violent Cacophony decks running this card. +lift = percentage-point boost over the format average.
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