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Legendary Creature — God Warrior
Double strike All creatures have haste. At the beginning of each player's end step, Kratos deals damage to that player equal to the number of creatures that player controls that didn't attack this turn.
“Mono-red aggro that forces opponents to attack or take damage.”
Kratos is a relentless aggressor that punishes opponents for playing defensively. With double strike, he's a 4-damage clock by himself, and his static ability makes haste creatures free in your deck while turning every creature into a threat—sitting back is no longer safe for your opponents. The real genius is the end-step trigger: opponents are forced to attack with their creatures or take damage equal to what they're holding back. This creates a prisoner's dilemma where they either swing into your board and risk trades, or sit back and bleed out.
Your gameplan is straightforward: flood the board with cheap, evasive creatures, swing hard every turn, and let Kratos's ability do the heavy lifting. You want creatures that dodge blockers (flying, unblockable effects) or create value when they attack. Haste creatures are premium here since they don't feel awkward in hand. Cards that generate multiple bodies, like tokens, also shine because they apply pressure and maximize your end-step damage trigger.
Wins come through a mix of combat damage and the cumulative damage from creatures that never attack. You're a pure aggro deck that doesn't care about fancy combos—just efficient creatures, a bit of evasion, and the inevitability of forcing opponents into bad decisions.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive dual lands and reserved-list cards; use basics and budget red staples like Goblin Guide and Monastery Swiftspear. Swap pricey token generators for Mogg War Marshal or Hordeling Outburst.
Inclusion = % of Kratos, God of War decks running this card. +lift = percentage-point boost over the format average.
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