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Legendary Artifact Creature — Utrom Robot
Flying, trample, indestructible, haste Other artifact creatures you control have flying, trample, indestructible, and haste.
“Colorless artifact lord that turns your robot tokens into an indestructible flying army.”
Krang, Utrom Warlord is a colorless artifact commander that wants to turn your robot army into an unstoppable aerial force. Once he hits the board, every artifact creature you control becomes a flying, trampling, indestructible attacker with haste—turning even modest token generators into massive threats. Your gameplan is to ramp hard in the early game, fill the board with artifact creatures (especially tokens), then swing in for lethal before opponents can mount a defense.
The deck leans heavily on artifact token production and cheap artifact creatures that multiply quickly. Cards that generate multiple tokens, creatures that create artifact tokens when they enter, and cards that sacrifice for value all feed into this strategy. Since Krang costs nine mana, expect a ramp-heavy build with mana rocks, tutors, and ways to cheat artifacts into play early. You're not a combo deck—you're a beatdown deck that wins through sheer overwhelm once your army is suited up with Krang's lord effect.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip the expensive tutors like Mystical Tutor; use budget ramp like Cultivator's Caravan, Palladium Myr, and Thought Vessel instead of pricey mana rocks.
Inclusion = % of Krang, Utrom Warlord decks running this card. +lift = percentage-point boost over the format average.
No public decks for Krang, Utrom Warlord yet.
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