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Legendary Artifact Creature — Utrom Robot
If a player drawing a card causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Whenever a player draws their second card each turn, put a +1/+1 counter on Krang.
“Draw triggers doubled—turn card draw into flying tokens and unstoppable growth.”
Krang is a unique value engine that rewards card draw—both yours and your opponents'. The core gameplan is to set up repeating draw triggers that either generate mana, create tokens, or directly damage players. Cards like Talrand, Sky Summoner or Chasm Skuller turn each card drawn into a flying token, and with Krang's ability, you're doubling those triggers. You'll also naturally grow Krang into a threatening beater as the game progresses.
The deck wins through a combination of commander damage and token swarm. Early game, you establish draw engines and build up Krang's counters while your token makers flood the board. Mid-game, you can push through damage with evasive threats, or occasionally pivot into group-hug strategies to keep everyone drawing (and triggering your effects) while you pull ahead. The beauty is that Krang works in multiplayer chaos—the more cards people draw, the faster you grow and generate resources.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey blue cantrips; use common draw sources like Preordain, Ponder, and Divination. Talrand is the star synergy but Chasm Skuller and even Teferi's Agendum work on a budget.
Inclusion = % of Krang, the All-Powerful decks running this card. +lift = percentage-point boost over the format average.
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