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Legendary Creature — Dwarf Warrior
Whenever another nontoken creature you control dies, if it was enchanted or equipped, return it to its owner's hand. Creature tokens you control that are enchanted or equipped get +1/+1.
“Loop equipped/enchanted creatures for infinite value and repeatable triggers”
Koll turns your equipped and enchanted creatures into repeatable value engines. The core idea is to load up cheap creatures with Auras and Equipment, then sacrifice or let them die—Koll bounces them back to your hand so you can replay them and trigger their enters-the-battlefield effects over and over. This generates card advantage, mana advantage, or direct damage depending on what creatures you're looping. You're essentially turning one-shot effects into infinite value by creating a grind engine.
Your game plan is to establish a few key creatures (like Hardened Scales carriers, Firebrand Archer, or Siege Rhino effects) and protect them with cheap enchantments and Equipment. From there, you sacrifice them for value via free sacrifice outlets, let them die in combat, or pitch them to discard outlets—whatever's most efficient. Koll ensures they come back, and you keep the battlefield presence while generating incremental advantage. You win through a combination of steady damage, growing threats, and sometimes explosive turns when you untap with a full grip and several creatures ready to reloop.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive Equipment like Stoneforge Mystic; use budget Auras like Unbridled Growth and Keen Sense instead, plus free sacrifice outlets like Viscera Seer or Defiant Bloodlord.
Inclusion = % of Koll, the Forgemaster decks running this card. +lift = percentage-point boost over the format average.
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