Loading commander data
Legendary Creature — Ape Dinosaur Turtle
When Kogla and Yidaro enters, choose one — • It gains trample and haste until end of turn. • It fights target creature you don't control. {2}{R}{G}, Discard this card: Destroy up to one target artifact or enchantment. Shuffle this card into your library from your graveyard, then draw a card.
“Blink a 7/7 repeatedly to remove threats and chip in damage.”
Kogla and Yidaro is a versatile 7/7 that does multiple things on entry and has a cycling-like activated ability. Your core game plan is to abuse its ETB trigger repeatedly—either by bouncing it with cards like Ephemerate or Soulherder, or by recurring it through reanimation. The fight mode gives you creature removal, while the trample/haste mode lets you apply immediate pressure. Since it cycles itself back into your library while destroying artifacts and enchantments, you're essentially getting value while thinning your deck.
The deck can win through combat damage by repeatedly blinking Kogla, building a tempo advantage while controlling the board. You'll lean into creatures that synergize with ETB effects, bounce outlets, and ways to recur it from the graveyard. The activated ability means you're never truly out of gas—even if Kogla gets milled or discarded, you can activate it from the yard and shuffle back in for another draw. This makes the deck surprisingly resilient and grindy.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive Craterhoof and Ephemerate; use Ephemerise, Soulherder, and Teleportation Circle as budget blink outlets instead.
Inclusion = % of Kogla and Yidaro decks running this card. +lift = percentage-point boost over the format average.
No public decks for Kogla and Yidaro yet.
Build a Deck →Be the first to publish one — Commander-tier members can share decks with the community.
Our deck builder picks the 99 other cards for you. Two minutes to a complete, balanced list.
Build a Deck with This Commander →Card data via Scryfall