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Legendary Creature — Astartes Berserker
Berzerker — Khârn the Betrayer attacks or blocks each combat if able. Sigil of Corruption — When you lose control of Khârn the Betrayer, draw two cards. The Betrayer — If damage would be dealt to Khârn the Betrayer, prevent that damage and an opponent of your choice gains control of it.
“5/1 hot-potato chaos engine that swaps control and draws cards.”
Khârn the Betrayer is a chaotic political engine that forces combat every turn while punishing you for losing control of him—which is almost guaranteed. Your gameplan revolves around leveraging the damage redirection and control-loss mechanics to draw cards, affect the table's board state, and create unpredictability. Since Khârn must attack or block each turn and has only 1 toughness, you're essentially passing him around the table while drawing cards whenever an opponent gains control. This creates a dynamic where you benefit from the chaos even when he's attacking your own life total.
To maximize this, build around cards that protect Khârn temporarily (giving him evasion or indestructibility effects), cards that benefit from combat triggers, and effects that capitalize on the political scrambling. Think of him as a 5/1 hot potato that generates card advantage. You can also lean into sacrificing him before damage deals with him, or using temporary protection to keep him active on your side. The deck rewards unpredictability and table talk—this isn't a optimized spike deck, but a hilarious control-pass mechanic that makes everyone laugh.
Win through combat damage dealt over time, using the tempo and card advantage from his control-swap triggers to stay ahead. This is a deck about chaos, not combo—embrace the randomness.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive protection like Teferi's Protection; use cheaper evasion (Swiftfoot Boots, Blazing Saddles) and red temporary protection spells like Boros Charm.
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