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Legendary Creature — Human Wizard
Flying Once during each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.
“Spellslinger who casts instant/sorceries twice by replaying from graveyard.”
Kess, Dissident Mage is your passport to casting spells twice—once from hand, once from the graveyard. The core gameplan is filling your graveyard with cheap, high-impact instants and sorceries, then replaying them for free each turn. This turns one-time effects into repeatable engines: cantrips become card draw, burn becomes chip damage, and interaction becomes resilient removal. You're essentially building a spellslinger deck that rewards self-mill and graveyard synergy.
Your engine runs on cheap cantrips, efficient interaction, and repeatable value. Cards like Murktide, Ledger Shredder, and Scribbling Mystic turn your spell-heavy gameplan into card advantage. Pair this with storm-lite payoffs and you're drawing cards, making tokens, and controlling the board simultaneously. Win conditions fall into two camps: chip away with evasive spellslinger damage (Kess swings through the air), or go deeper with combo lines that leverage instants and sorceries for infinite value.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive cantrips like Murktide and Dress Down; replace with Thought Scour, Unholy Heat, and Counterspell for similar graveyard fill and interaction on a budget.
Inclusion = % of Kess, Dissident Mage decks running this card. +lift = percentage-point boost over the format average.
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