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Legendary Enchantment Creature — God
Indestructible As long as your devotion to blue and red is less than seven, Keranos isn't a creature. Reveal the first card you draw on each of your turns. Whenever you reveal a land card this way, draw a card. Whenever you reveal a nonland card this way, Keranos deals 3 damage to any target.
“Consistent pinger that rewards you for drawing lands and casting spells.”
Keranos is a consistent damage engine that rewards you for playing Magic normally. Every turn, you reveal your draw and get rewarded twice over: lands fuel card draw, while spells ping your opponents or their threats for 3 damage. The deck wants to play a healthy mix of lands and spells to maximize both triggers, leaning into card selection and cycling effects to ensure you're hitting Keranos's ability as often as possible.
Your gameplan is to stick Keranos early and let it work passively while you control the board with instants, removal, and temporary effects. You're not trying to turn Keranos into a creature necessarily—the indestructible enchantment is often better, since it dodges creature removal entirely. Fill the rest of your deck with efficient red and blue spells that advance your game while triggering Keranos's pings, and include some card-draw and cycling payoffs to keep the threats flowing and the reveals consistent.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive cantrips like Scalding Tarn and use budget replacements like Evolving Wilds, Khans of Tarkir cyclers, and basic card draw like Divination and Preordain to stay under $50.
Inclusion = % of Keranos, God of Storms decks running this card. +lift = percentage-point boost over the format average.
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