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Legendary Creature — Human Noble
{R}: All creatures gain trample and haste until end of turn. {1}{G}: Put a +1/+1 counter on target creature. {2}{W}: Target player gains 5 life. {3}{U}: Target player draws a card. {4}{B}: Put target creature card from a graveyard onto the battlefield under its owner's control.
“Five-color goodstuff engine: pump, draw, reanimate, and grind to victory.”
Kenrith is a five-color Swiss Army knife that gives you access to multiple game plans in one card. As a 5/5 body with five different utility modes, you're essentially playing a flexible midrange deck that can pivot between aggressive kills, resource generation, and graveyard recursion depending on what the table needs. Your core gameplan is to cast Kenrith, tap out for her abilities repeatedly, and use her versatility to either push damage through with evasion and pump, generate card advantage through draw and life gain, or rebuild your board from the graveyard.
The beauty of Kenrith is that she scales with your mana. Early game, she's a decent beater that can pump your team or give haste. Mid-game, she becomes a mana sink that generates incremental value—drawing cards, gaining life, and recursing threats. Late game, with enough mana rocks, she can activate multiple abilities per turn cycle to outvalue opponents. You win by grinding out advantage, then converting that into either commander damage through combat tricks, or by reanimating threats until the table can't recover.
Build around mana acceleration (especially rocks that tap for multiple colors), creatures that benefit from pump and haste, and a graveyard-focused strategy with ETB effects or creatures that do something when cast. Kenrith rewards you for playing a diverse deck with no real dead cards—every activation is useful in some context.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey ABUR duals and use bounce lands, Myriad Landscape, and tri-color utility lands like Ketria Triome instead; replace planeswalkers with cheaper draw spells like Harmonize and Mulch.
Inclusion = % of Kenrith, the Returned King decks running this card. +lift = percentage-point boost over the format average.
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