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Legendary Creature — Elemental Lizard
Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent. Partner (You can have two commanders if both have partner.)
“Make one commander hit all three opponents at once. Burn everyone down together.”
Kediss turns your commander into a damage machine that hits every opponent at once. Since commander damage doesn't pool (each opponent tracks 21 separately), Kediss lets you flip the script—suddenly dealing combat damage to one opponent also burns the other two. This means you only need to connect once per turn to threaten everyone. Your strategy revolves around either building a combat-heavy partner commander like Tymna or Ikra Shidiqi to generate evasive threats, or pairing Kediss with a Voltron commander like Kraum, Ludevic's Opus to load up one creature and watch it melt all three opponents. The deck is lean and efficient because you're not trying to kill 21 life per opponent individually; you're pooling all that damage into one swing.
Optimally, you're running cheap combat lords, evasion effects, and maybe some extra combat steps to close out games fast. Cards like Embercleave, True Conviction, and Berserk multiply your pressure. Since Kediss is a tiny 1/1, protect it and focus on making sure your main commander connects consistently. You want early ramp and interaction to clear blockers, then pivot to combat once you hit critical mass.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive tutors and mana rocks; use ramp like Cultivate and Kodama's Reach instead. Replace Embercleave with Colossus Hammer or Rancor for budget armor.
Inclusion = % of Kediss, Emberclaw Familiar decks running this card. +lift = percentage-point boost over the format average.
No public decks for Kediss, Emberclaw Familiar yet.
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