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Legendary Creature — Dragon
Flying, haste When Karrthus enters, gain control of all Dragons, then untap all Dragons. Other Dragon creatures you control have haste.
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“Theft and dragon synergy—steal the table's creatures, then smash face.”
Karrthus is a dragon-themed control spell that wins by stealing the battlefield. When he enters, you're essentially untapping every dragon in play—yours and your opponents'—then giving yourself control of theirs. This means Karrthus functions as a combination ramp spell (stealing mana dorks), a board wipe (if most dragons are opponents'), and a tempo swing all at once. The deck wants to ramp hard early, play some dragons of your own, then land Karrthus to either consolidate a winning position or steal enough threats to take over the game.
Your core gameplan revolves around having a few dragons in play before Karrthus lands, then using his steal effect to multiply your board advantage. You'll fill the deck with efficient dragon tutors, ramp spells, and dragons at every cost point so you have threats ready when Karrthus arrives. The haste anthem he provides also means you can swing in immediately after playing him, dealing serious commander damage while your stolen dragons come online. Most games end with you swinging for 20+ damage the turn after Karrthus resolves.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive old dragons like Cradle Dragon; use budget alternatives like Klauth's Will and cheap ritual effects like Pyretic Ritual instead of pricey tutors.
Inclusion = % of Karrthus, Tyrant of Jund decks running this card. +lift = percentage-point boost over the format average.
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