Loading commander data
Legendary Creature — Tiefling Barbarian
Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase. Choose a Background (You can have a Background as a second commander.)
“Extra combat engine that untaps creatures and rewards aggressive token/creature strategies.”
Karlach turns combat into a snowballing advantage engine. Every time you attack in your first combat phase, she untaps your army, gives them first strike, and creates an extra combat phase—meaning you're attacking multiple times per turn and your creatures never tap down. This turns any reasonable board state into a finishing blow in just one or two turns.
Build around efficient attackers and ways to generate value from combat. Cards that trigger on attack or damage—like Impact Tremors, Warstorm Surge, or Scourge of the Sword Coast—multiply your damage output across multiple combat phases. Red's natural haste enablers (Embercleave, Fervent Champion, etc.) pair perfectly since Karlach wants a packed board of ready creatures. Your plan is straightforward: ramp into board presence early, then untap and swing repeatedly until the table is gone.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey tutors and dual lands; focus on budget creatures like Goblin tokens, Impact Tremors, and Warstorm Surge to multiply damage across combat phases.
Inclusion = % of Karlach, Fury of Avernus decks running this card. +lift = percentage-point boost over the format average.
No public decks for Karlach, Fury of Avernus yet.
Build a Deck →Be the first to publish one — Commander-tier members can share decks with the community.
Our deck builder picks the 99 other cards for you. Two minutes to a complete, balanced list.
Build a Deck with This Commander →Card data via Scryfall