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Legendary Creature — Mutant Hero
Flying When Justice enters, return up to one target nonland, nontoken permanent to its owner's hand. Whenever another nonland permanent you control is returned to its owner's hand, put a +1/+1 counter on Justice.
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“Bouncing blue flyer that grows stronger every time you return permanents.”
Justice, Vance Astrovik is a tempo-control flyer that rewards you for bouncing your own permanents. His enters ability bounces a nonland, nontoken permanent, and each time another permanent you control gets returned to hand, he grows a +1/+1 counter. The core gameplan is to build a deck full of cheap, high-impact permanents—creatures, artifacts, and enchantments—that can be bounced repeatedly to grow Justice into an evasive threat while also generating value. You're essentially flickering your own board to ramp up his clock while also disrupting opponents' strategies through tempo plays.
Win conditions center on turning Justice into a flying attacker that quickly deals 21 commander damage, possibly with extra benefits from card draw or ramp triggered by all those bounces. The deck pairs well with enter-the-battlefield effects, equipment synergies, and cheap interactive pieces that don't mind returning to hand. You'll use mana artifacts and card-draw engines to fuel repeated bounces, then swing through for the kill once Justice is sufficiently pumped.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip pricey dual lands like Scalding Tarn; use cheap enters-tapped duals or basic blue with colorless ramp like Everflowing Chalice and Coldsteel Heart instead.
Inclusion = % of Justice, Vance Astrovik decks running this card. +lift = percentage-point boost over the format average.
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