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Legendary Creature — Dragon Spirit
Flying, menace When Junji dies, choose one — • Each opponent discards two cards and loses 2 life. • Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life.
“5/5 flying menace that drains or reanimates when it dies—repeatable value on demand.”
Junji, the Midnight Sky is a flexible evasive threat that punishes opponents twice—once when it hits the board as a flying, menacing dragon, and again when it inevitably dies. Your gameplan revolves around leveraging Junji's death trigger as either a discard/drain effect or a reanimation engine, depending on the board state. This means you'll want to build redundancy into how you sacrifice or kill your commander, turning what looks like a loss into a value swing.
The core strategy is to pack the deck with sacrifice outlets, death triggers, and payoffs that care about creatures entering the graveyard. Cards like Viscera Seer, Ashnod's Altar, and Death's Prerogative turn Junji into a repeatable source of advantage. You can also lean into a lighter reanimator shell where Junji's second mode lets you steal threats from opponents' graveyards, creating awkward board states. Whether you're grinding out value through repeated triggers or suddenly swinging with an opponent's own creature, Junji generates consistent pressure while staying flexible.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Swap expensive tutors like Demonic Tutor for Diabolic Tutor; use Viscera Seer and Zulaport Cutthroat instead of pricey combo pieces.
Inclusion = % of Junji, the Midnight Sky decks running this card. +lift = percentage-point boost over the format average.
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