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Legendary Creature — Merfolk Wizard
Whenever you cast your second spell each turn, draw a card.
“Spell-slinging Merfolk who draws cards for casting multiple spells per turn.”
Jori En rewards you for casting multiple spells per turn, turning your spell volume into card advantage. The gameplan is to play as a tempo-focused deck that casts efficient spells early and often—cheap cantrips, interactive spells, and threats that all trigger Jori's draw ability. You're looking to apply pressure while staying ahead on cards; by turn 4 or 5, you'll have drawn significantly more than opponents, letting you close out games with burn spells, creature swings, or evasive threats.
The deck thrives on instants and sorceries that replace themselves or advance your board. Cards like Expressive Iteration and Murktide cycle through your deck while triggering Jori, while cheap removal and counterspells let you interact while still hitting that second spell threshold. You're not trying to go infinite or assemble a complex combo—instead, you're winning by being efficient, flexible, and consistently drawing more cards than your opponents can handle.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Use budget cantrips like Counterspell, Consider, and Unholy Heat instead of pricey Snapcasters; swap Murktide for Expressive Iteration as your main card advantage engine.
Inclusion = % of Jori En, Ruin Diver decks running this card. +lift = percentage-point boost over the format average.
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