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Legendary Creature — Elf Wizard
At the beginning of your end step, target opponent gains control of up to one target creature you control. Put two +1/+1 counters on it and tap it. It's goaded for the rest of the game and it gains "This creature can't be sacrificed." (It attacks each combat if able and attacks a player other than you if able.) Whenever a creature you own but don't control attacks, you draw a card.
“Gift creatures to foes, goad them, and draw cards as they attack for you.”
Jon Irenicus turns your creatures into political weapons and card draw engines. Each turn, you gift an opponent a creature you control—it gets goaded, buffed with +1/+1 counters, and can't be sacrificed. The genius is in the payoff: whenever that creature (or any you own but don't control) attacks, you draw a card. This means you're essentially turning your board into repeatable card advantage while your opponents are forced to attack each other, creating a fun dynamic where the table fights over your creatures.
The deck thrives on creatures with enter-the-battlefield effects or ones that generate value even when they leave your side—think cards like Mulldrifter, Siege Rhino, or tokens that don't mind swinging elsewhere. You want cheap creatures to maximize the number of targets and redundancy, since some will be locked in as goaded threats. The control pieces matter less here; you're playing a tempo-value game where politics and card draw win the long game.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive tutors and staples; use budget creatures like Spellseeker, Stitcher's Supplier, and token makers like Bitterblossom instead of pricey finishers.
Inclusion = % of Jon Irenicus, Shattered One decks running this card. +lift = percentage-point boost over the format average.
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