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Legendary Creature — Human Wizard
{2}, Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. If it's a creature, it has haste.)
“Suspend big spells for free, then cast them for time advantage.”
Jhoira turns your hand into a time machine, letting you suspend big spells and creatures for cheap while you set up the board. The core gameplan is exiling high-impact cards—think massive X-spells, game-ending creatures, or card draw engines—then casting them for free a few turns later. While your threats are cooking on the suspend clock, you're filling the early game with cheap interaction, ramp, and cantrips to stay ahead. You win by resolving these suspended bombs when they come off the stack, often closing games with free hasty creatures or delve spells that turn into blowouts.
The deck plays like a tempo-control hybrid: you're not trying to kill fast, but you're not going full control either. You're buying time with counterspells and removal while your suspended cards create an inevitable inevitability. Since Jhoira only costs three mana, you can cast her early and start suspending threats by turn three. The suspend mechanic does the heavy lifting, so you can keep mana open for interaction or play a second threat the same turn you're waiting on a suspend clock to tick down.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Use budget cantrips like Opt and Consider instead of pricey draw; swap Snapcaster Mage for Ledger Shredder. Suspend creatures like Ulamog's Crusher and Avalanche Caller are reprinted frequently and cheap.
Inclusion = % of Jhoira of the Ghitu decks running this card. +lift = percentage-point boost over the format average.
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