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Legendary Creature — Shark
Trample, haste Whenever Jaws deals combat damage to a player, create that many Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") Whenever a noncreature artifact is sacrificed or destroyed, Jaws deals 1 damage to each opponent.
“Aggressive shark that turns combat damage into card draw and pinging artifacts.”
Jaws is a relentless beatstick that turns combat damage into a resource engine. Every hit generates Blood tokens, which you can sacrifice to draw cards while pinging opponents—turning your attacks into card advantage and incremental damage. The deck wants to attack early and often, leveraging Jaws's haste and trample to slip through damage while your artifact-sacrifice payoffs multiply the value. You're essentially playing an aggressive midrange deck that converts damage into fuel for more threats.
Build around cheap artifact sacrifice outlets and payoff cards that care about artifacts dying or being sacrificed. Cards like Mayhem Devil, Goblin Bombardment, and Abrade effects turn every Blood token into damage while drawing you cards. You want early pressure (cheap creatures, mana dorks) to enable Jaws's ability quickly, then pivot into a grindy advantage game where you're simultaneously attacking, drawing, and dealing incremental damage. The deck wins through a combination of commander damage and parity-breaking card advantage from the Blood token engine.
Strategy generated by Tapped Decks AI. Not affiliated with Wizards of the Coast.
Skip expensive mana rocks; use cheap dorks like Goblin Electromancer and Satyr Wayfinder instead. Replace pricey payoffs like Zulaport Cutthroat with budget Judith, the Scourge Diva or Mayhem Devil.
Inclusion = % of Jaws, Relentless Predator decks running this card. +lift = percentage-point boost over the format average.
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